![]() Please look over our rules and FAQ before posting. This is easily a game I would play through multiple times making different decisions in different houses etc if I enjoy it./r/Games is for informative and interesting gaming content and discussions. I also hope there is good variety in builds, what we saw looks good but I need to MORE. Can't wait to see some combat gameplay with UI. There could also be other way they do it like Mana or cooldown or both. It would give you freedom of casting whatever spell you want whenever you want but also not be broken/stupid. I feel like this way would be quite lore accurate but also best for game setting. There could even be a clause that certain spells like the killing curse requires more spells in-between before it's at full power again compared to say a more spam-able spell like stupefy. Maybe the spell has a much easier block/dodge window or maybe the spell is just weaker in some way. BUT at the same time punish (discourage ) doing so. So if I want to cast the killing curse literally 10 times on 10 separate enemies I can. ![]() One thing I have been telling anyone who will listen is I think it would be cool (at least in theory) if we can cast any spell we want, whenever. In terms of what I want/think might happen: ![]() I am guessing there is auto aim? But who knows. For (me) combat is everything, if I don't think I won't enjoy the combat I will likely just experience this game via a lets play (becuase I wouldn't want to miss the story and the overall experience)Īt the very least I hope timing plays a part in the combat, reactions to deflect/block a spell. Yeah I am slightly worried but also hopeful.
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